Temple Run: The Game That Redefined Mobile Gaming
To install Temple Run 2 on Android, just download the updated APK file on Uptodown. Once the file has been downloaded, you will have to allow the installation of third parties for the app to run smoothly.
Imangi Studios says that its Temple Run franchise has been downloaded more than 1 billion times on mobile devices. Since it hit the market in August, 2011, the game has had a steady presence in the market with multiple versions that keep gamers coming back.
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No. As the game is an endless running game, there is no end to the temple; the player plays until the character collides into a large obstacle, falls into the water, or is overtaken by the demon monkeys.
Temple Run 2 debuted in Apple's App store on January 17 and quickly became the top free app with more than 6 million downloads in less than 24 hours. The game then swung into Google Play and Amazon Marketplace, picking up even more adventurers.
There are around half a million games on the Google Play Store, translating into billions of downloads. The game genres range from simple, light-hearted experiences to profound, story-driven feats that keep you entertained on the go. But which are the most popular?
The game offers you various mini-games and activities you can play with Tom to pass the time. Some of these mini-games can be challenging, but they come in handy to help you keep Tom happy and healthy. Looking at the download stats, My Talking Tom has proven to be a great, fun, and engaging game, no matter your age.
From endless runner games to first-person shooters, Android has hosted popular games that have racked up billions of downloads. It's no surprise that these games have been so successful, considering they are free, with engaging gameplay, amazing graphics, and other enticing features.
In Temple Run, the player controls either Guy Dangerous, an average explorer, Scarlett Fox, an escape artist, Barry Bones, a city cop, Karma Lee, the fastest runner in the Far East, Montana Smith, the "second greatest explorer ever" (referring to Indiana Jones being the greatest explorer), Francisco Montoya, a Spanish conquistador, or Zack Wonder, a football star. The character chosen will embark on an adventure to seek an ancient and valuable golden idol from an Aztec temple. They will not realize that the temple is inhabited by a family of demonic monkeys who wants to devour them. As the game is an endless running game, there is no end to the temple; the player plays until the character collides into a large obstacle, falls into the water, or is overtaken by the demon monkeys.
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Keith started the prototype by making a game where the character is always running and can be controlled by rotating the environment from a top-down perspective. This idea was scrapped due to causing extreme dizziness during testing. To fix the problem, constraints were added so that players can only make 90 turns and perspective be fixed behind the character.[7] When it came to the game's aesthetics, multiple ideas were conceptualized but ultimately settled for the character to running on a pathway resembling the Great Wall of China or Aztec temple.
After the temple design was solidified, Imangi Studios questioned the player character's motivation for constantly running without any breaks and came up with the idea of having something chasing him. Imangi Studios originally had the aliens from Max Adventure as placeholders.[8] Kiril created the design of evil demon monkeys and gave them skull masks due to his desire of adding skulls in games he's involved in.[6] Natalia initially did not like having evil demon monkeys chasing the player character and found them terrifying. Keith and Kiril, however, liked the evil demon monkeys and convinced Natalia to remain in the final product. Natalia later admitted that they were right and that it added immediacy and adrenaline.[7]
The game was released on the App Store on August 4, 2011.[1] The game was originally for 99 cents to download, but was switched to freemium prior to December 2011.[9] After the release of its sequel Temple Run 2, the game renamed to Temple Run: Classic.[10][11]
Since its initial release on the App Store, the popularity of the game has soared,[22] to the point that Imangi Studios became more popular than Zynga.[23] In the iTunes Store, the game was included in the top 50 most-downloaded apps in December 2011,[24] and eventually became the number one free iOS app in the Store. It also reached the position of the top grossing iOS app.[25] The Android version was downloaded one million times within three days of its release.[26] As of June 2014, Temple Run and its sequel have been downloaded over 1 billion times.[27]
Temple Run has been generally well-received amongst critics. The iOS version holds an aggregate score of 80 out of 100 on Metacritic based on 10 reviews.[29] Phillip Levin of 148Apps praised the gameplay but criticizing the backgrounds; "my big qualm with Temple Run lies in the fact that the majority of the game's scenery looks the same. Yeah, the scenery does change here and there, but most of the time, gamers are running through ruined, temple pathways that look consistently the same. It all starts to blur together after a while."[34] AppSpy's Andrew Nesvadba was more impressed, writing "Temple Run tightens up and polishes the endless-runner for the 3rd dimension, giving players a unique and fun challenge that controls like a dream."[35] TouchArcade's Nissa Campbell praising its move away from the "one-button jumping control system" of most endless runners, as well as the game's milieu; "Any endless runner worth the name will give you high-tension situations and that "one more time" compulsion. But Temple Run is probably the only one that also makes you feel like a daring archaeologist with a penchant for deadly situations."[32]
From almost the beginning, the temple has you turn in a direction of your choosing, providing a unique set of obstacles that you have to avoid. Take the wrong turn and you might end up becoming alligator fodder time and time again.
"It's honestly kind of crazy," Imangi Studios co-founder Keith Shepherd told PCMag. "When we started out, we couldn't have dreamed of hitting a billion downloads. Now, it's being played around the world, and it's amazing to see how much players love the game and want to keep playing. We're proud to be standing next to Angry Birds."
This week's milestone wasn't exactly a slow buildup, either. In January 2013, Imangi announced a record 50 million iOS, Android, and Kindle downloads of the highly anticipated Temple Run 2 within 13 days of its release. That topped Angry Birds Space, which earned 50 million downloads over 35 days in April 2012.
Late last year, rumors surfaced of a possible Temple Run film, produced by Harry Potter's David Heyman, and focused on an explorer who, having stolen an idol from a temple, is being chased by demonic forces. The future of the franchise remains murky, as the studio plans what's next.
You need to be fast on your feet if you want to have any hope of getting out of this temple in one piece. Luckily, you don't need to actually use your feet to survive Temple Run 2; you just need some fast-acting fingers.
Running through the temple is a lot like a race, except if you lose, then you die. That alone should give you enough incentive to keep on running. Just in case it isn't, then make it your mission to nab all the pick-me-ups you find along the way. More often than not, they will determine how much of you will be left once you get out of this crumbling primate house.
If popular media has taught us one thing about archeology, it's that it's the field you go into if you want to lead a life of non-stop thrill rides. Ancient civilizations clearly had nothing better to do than to rig their temples up with traps and fill them with monsters, so of course going into them is always going to be an adventure. Such was the case with Imangi Studios' Temple Run, an endless runner where you guided one hapless adventurer through the pathways of a ruined temple while a horde of angry monkeys constantly nipped at his heels. On its own, it was a fine game that helped to popularize the genre, but it was admittedly a little rough around the edges. Fortunately, the developers listened to what its many fans had to say, and thus aimed to make the sequel one of the most solid mobile games around.
The first notable improvement between Temple Run 1 and 2 are the graphics. While the first game was by no means ugly, it felt a tad generic and gloomy, particularly since it took place in a temple in the middle of a dreary swamp. Such is not the case with Temple Run 2. Not only has the graphical fidelity gotten better with sharper textures and better animations for the characters, especially on the part of the demonic apes that chase you, but the art direction is in general a lot more inspired. The app's default temple, Sky Summit, is a fantastical area that's bright, colorful and rife with ornate carvings on its floors, collapsed rooftops and railings.
More than that, the environment constantly changes; you'll be running on solid ground one moment, rolling through a dusty cavern the next, and sliding down some rapids that show off the app's stunning water effects. The world honestly feels alive at times; a path might look clear before a tree suddenly falls down on it and forces you to take action. That's just one level. Frozen Shadows is another great-looking world that depicts a temple in a frozen wasteland complete with ice caverns, cold rivers, pine forests and oversized animal skulls. Each world has a personality of its own, which makes playing through them all a hoot.
With 30 million downloads, it's clear that more people than just us here at Games.com dig Temple Run. But what about Temple Jump? At one point, developer Anton Sinelnikov's game hit the top of the paid charts on the App Store, though you'll be hard pressed to find that icon today. According to VideoGameWriters, Apple has swooped in, tearing that game from its marketplace along with 58 other apps.Among those other apps were games like Plant vs. Zombie and Angry Ninja Birds. You can probably already see where this is going: The games were knockoffs of best-selling games on the App Store. Temple Run creator Imangi Studios has spoken out on the copy, claiming that it was a scam. It's certainly a blessing for Apple to intervene, but could the damage have already been done?"It was upsetting to us to see some people suggesting we had anything to do with this scam app. We work very hard to create polished products, and this was damaging our brand," Temple Run co-creator Natalia Luckyanova told VentureBeat. "Due to the popularity of Temple Run, which has had over 30 million downloads, this scam got to #1 Top Paid app two days after launch. Having something like this sit at #1, with thousands of angry reviews and a whopping 1 star review average, clearly hurts the App Store customer experience"Concern over copycatting in social and mobile games has come to head in 2012, and this is no exception. It's interesting to see a platform holder like Apple step in. Both Facebook and the Android Market are like the Wild West compared to Apple's precious walled garden, which approves all that comes in. Perhaps the two stand to learn a thing or two from the iPhone maker.Do you think Apple was right in stepping in on this situation? Do you wish Facebook and other platform providers would do the same? Sound off in the comments. Add Comment.